<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Kotor Toughs</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Area Knowledge (Montenegro)</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00001>
<id-00002>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00002>
<id-00003>
<name type="string">Driving/TL6 (Motorcycle)</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B188</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00003>
<id-00004>
<name type="string">Guns/TL6 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00004>
<id-00005>
<name type="string">Guns/TL6 (Rifle)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00005>
<id-00006>
<name type="string">Guns/TL6 (Submachine Gun)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00006>
<id-00007>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00007>
<id-00008>
<name type="string">Streetwise</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00008>
<id-00009>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">13</level>
<relativelevel type="string">HT+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00009>
<id-00010>
<name type="string">Tracking</name>
<type type="string">Per/A</type>
<level type="number">9</level>
<relativelevel type="string">Per-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00010>
<id-00011>
<name type="string">Wrestling</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B228</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00011>
</skilllist>

</abilities>


<attributes>
<strength type="number">12</strength>
<strength_points type="number">20</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">10</intelligence>
<intelligence_points type="number">0</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">12</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">12</hps>
<will type="number">10</will>
<will_points type="number">0</will_points>
<perception type="number">10</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">29</basiclift>
<onehandedlift type="string">58</onehandedlift>
<twohandedlift type="string">232</twohandedlift>
<shove type="string">348</shove>
<carryonback type="string">435</carryonback>
<shiftslightly type="string">1450</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">10</vision>
<hearing type="string">10</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+2</swing>
<basicspeed type="string">5.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brass Knuckles</name>
<st type="string"></st>
<cost type="string">10</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">1</tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">11</level>
<damage type="string">1d cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00002>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">CZ Sa vz. 61 Skorpion, .32 ACP</name>
<st type="string">7</st>
<bulk type="number">-3*</bulk>
<lc type="string">2</lc>
<text type="string"></text>
<tl type="string">7</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">12</level>
<damage type="string">2d-1 pi-</damage>
<acc type="number">2</acc>
<range type="string">90/1000</range>
<rof type="string">14</rof>
<shots type="string">20(3)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Izhmekh PM, 9x18mm</name>
<st type="string">8</st>
<bulk type="number">-2</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">7</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">12</level>
<damage type="string">2d pi</damage>
<acc type="number">2</acc>
<range type="string">110/1200</range>
<rof type="string">3</rof>
<shots type="string">8+1(3)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">6/3</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">6/3+2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">6/3</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">2*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">29</enc0_weight>
<enc1_weight type="string">58</enc1_weight>
<enc2_weight type="string">87</enc2_weight>
<enc3_weight type="string">174</enc3_weight>
<enc4_weight type="string">290</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string"></appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Croatian (Native)</name>
<points type="number">6</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00001>
<id-00002>
<name type="string">English (Broken)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00002>
<id-00003>
<name type="string">Fearlessness (2)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00003>
<id-00004>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00004>
<id-00005>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00005>
<id-00006>
<name type="string">Montenegrin (Native) (Native Language)</name>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00006>
</adslist>


<disadslist>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
<id-00001>
<name type = "string">Croatian</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">6</points>
</id-00001>
<id-00002>
<name type = "string">English</name>
<spoken type = "string">Broken</spoken>
<written type = "string">Broken</written>
<points type = "number">2</points>
</id-00002>
<id-00003>
<name type = "string">Montenegrin (Native)</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">0</points>
</id-00003>
</languagelist>

<reactionmodifiers>
,,,,,,
</reactionmodifiers>

<tl type = "string">6</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Boots</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">3</weight>
<location type="string">feet</location>
<notes type="formattedtext">TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). </notes>
<carried type="number">2</carried>
<pageref type="string">HT68</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Brass Knuckles</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">0.25</weight>
<location type="string"></location>
<notes type="formattedtext">TL:1 LC:4, Dam:thr cr Reach:C Parry:0 ST: Skill:Boxing, Brawling, Karate, DX Notes: [5] Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it  exactly as if it were an unarmed strike. Claws don't improve damage with such weapon-assisted blows.</notes>
<carried type="number">2</carried>
<pageref type="string">LT65</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">CZ Sa vz. 61 Skorpion, .32 ACP</name>
<count type="number">1</count>
<cost type="string">350</cost>
<weight type="number">3.7</weight>
<location type="string"></location>
<notes type="formattedtext">TL:7 LC:2 Ammo:0.9 lb. Damage:2d-1 pi- Acc:2 Range:90/1000 RoF:14 Shots:20(3) ST:7 Bulk:-3* Rcl:2 Skill:Guns (Submachine Gun)</notes>
<carried type="number">2</carried>
<pageref type="string">HT124</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Izhmekh PM, 9x18mm</name>
<count type="number">1</count>
<cost type="string">250</cost>
<weight type="number">1.8</weight>
<location type="string"></location>
<notes type="formattedtext">TL:7 LC:3 Ammo:0.3 lb. Damage:2d pi Acc:2 Range:110/1200 RoF:3 Shots:8+1(3) ST:8 Bulk:-2 Rcl:2 Skill:Guns (Pistol)</notes>
<carried type="number">2</carried>
<pageref type="string">HT101</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Motorcycle Helmet</name>
<count type="number">1</count>
<cost type="string">200</cost>
<weight type="number">3</weight>
<location type="string">head</location>
<notes type="formattedtext">TL:7 LC:4 DR:6/3 Location:head Notes:[2] Split DR: use the first, higher DR against crushing attacks; use the second, lower DR against all other damage types. </notes>
<carried type="number">2</carried>
<pageref type="string">HT70</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Ordinary Clothes</name>
<count type="number">1</count>
<cost type="string">120</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext">One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.</notes>
<carried type="number">2</carried>
<pageref type="string">B266</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00006>
</inventorylist>

<pointtotals>
<attributes type="number">50</attributes>
<ads type="number">27</ads>
<disads type="number">0</disads>
<quirks type="number">0</quirks>
<skills type="number">29</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">106</totalpoints>
<unspentpoints type="number">44</unspentpoints>
</pointtotals>

</character>
</root>